Thursday, January 3, 2013

DC Comics: Deck-Building Game

My husband and I are DC fanboys.  I need to admit that right now.  So when the DC Comics: Deck-Building Game came out, of course we bought it... and loved it! To support my love of the game, I wrote a review on boardgaming.com and have decided to share it below. Enjoy :)




The theme of this game (obviously DC comics) was very well implemented including lots of New 52 artwork, the most recent run of DC comics.  There are villain, super-villain, hero, super-hero, power, equipment, weakness, vulnerability, and location cards with the super-hero cards being the only ones that aren't added to your deck.  The latter provide you with special abilities that you as an individual can use throughout the game. The only issue with the theme is that you can being playing as Wonder Woman using your heat vision while driving the batmobile in Arkham Asylum with Mr Freeze at your side fighting against the Anti-Monitor. My husband and I took advantage of this situation to add some role-playing in the form of weaving an entertaining story as to why this would  ever happen, which added a huge element of fun to the game.

The mechanics of the game are the basic deck building mechanics with one type of currency used for everything (purchasing cards as well as defeating super villains) so it's a great game to teach the mechanics of deck building.  My only difficulty was remembering when to shuffle my discard pile because of the complexity of the conditions and how it can really impact game play if you do it at the wrong time.

The overall goal of the game is to defeat the chosen number of super-villains before the source deck runs out of cards for everyone to buy.  Players can play as many cards as they have in their hands and buy as many things as their "power" total (the game's currency) allows in any given turn.  This means that you can move through the deck of source cards a lot quicker than you would expect.  However, I have played this game with 2, 4, and 5 players and as well as the maximum number of super-villains without coming close to running out of cards from the source deck before defeating (buying) all of the super-villains.  It seems like there are just so many cards! As such, it seems this other end game condition is just one that the creators of the game included for an "in the unlikely event..." situation.

Overall, a fun game that scales well from 2-5 players including a more interactive experience when it is not your turn (due to the high number of cards with an attack aspect) than a game like Dominion. Fanboys of DC will probably love the theme although people not as familiar with the DCU might not appreciate  many of the cards.

9/10 stars

1 comment:

  1. Fantastic! I bought this game on suggestion of one of my gamer buddies (I love comics and even work at a comic store, but he's not so much), and I was wholly impressed. I can honestly say that I've never failed to have a good time while playing.

    Thanks for the review, and I wholly agree!

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